Practice Area

Management and Leadership

Design Thinking


  • Traditional Classroom: 1-day
  • Virtual Instructor-led: Two 3-3.5 hour sessions; Three 2-hour sessions

The ability to successfully innovate starts with a change in mindset. Design thinking is a fun and powerful innovation approach that teaches you how to quickly create viable, user-centric solutions. This one-day course is a hands-on, interactive experience applying the design thinking framework WITH your customers so you can ensure you develop solutions that meet their true needs. It introduces a best-practiced design thinking framework that teaches you how to quickly create viable, user-centric solutions that meet the needs of your organization and its users and clients (internal and external).


Target Audience

Individuals who will benefit from this course include all non-technical employees who want to learn how to create and contribute to a mindset, culture, and leadership of innovation that fosters and encourages organizational creativity and innovation as well as anyone interested in using design thinking in the workplace to drive innovation.

Learning Objectives

  • Identify the five phases of the design thinking framework.
  • Empathize with the customers and target user audience.
  • Define human-centered design and experiment hands-on with a sample scenario customer journey.
  • Apply tools and techniques to define/prioritize user problems.
  • Describe the benefits of rapid prototyping.
  • Experience how design work feels as a designer and a recipient of a design.
  • Work quickly while listening deeply to customers, resulting in new, customer-welcomed ideas.
  • Cultivate a positive and open mindset for embracing new perspectives and learning approaches.

Course Outline

Introduction and Objectives
The Design Thinking Framework
  • What We Can Learn from Failure
  • The Design Thinking Framework &ndsh; 5 Phases
    • Empathize
    • Define
    • Ideate
    • Prototype
    • Test
Empathize with and Research Users (Phase 1)
  • Personas
  • Empathy Map
  • Activity: Create a Persona and Empathy Map Using a Sample Scenario
Define Users’ Needs and Problems (Phase 2)
  • Principles of Human-Centered Design
  • Journey Maps (User or Customer)
  • Dot Voting
  • Problem Statements
  • Activity: Use a Journey Map and Dot Voting to Create a Problem Statement
Ideate and Challenge Assumptions (Phase 3)
  • Brainstorming – Divergent/Convergent Thinking
  • Activity: Brainstorm Using Crazy 8s Technique
  • Activity: Brainstorm Using Convergent Thinking
Prototype to Start Creating Solutions (Phase 4)
  • Definitions
  • Activity: Prototyping Mock-Ups
Test and Try out Solutions (Phase 5)
  • Feedback: Conducting Customer/User Interviews
  • Activity: Gather Feedback from a User Using Your Prototype
Summary and Next Steps

MDV911bc Course Code

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