Design Thinking
- Traditional Classroom: 1-day
- Virtual Instructor-led: Two 3-3.5 hour sessions; Three 2-hour sessions
The ability to successfully innovate starts with a change in mindset. Design thinking is a fun and powerful innovation approach that teaches you how to quickly create viable, user-centric solutions. This one-day course is a hands-on, interactive experience applying the design thinking framework WITH your customers so you can ensure you develop solutions that meet their true needs. It introduces a best-practiced design thinking framework that teaches you how to quickly create viable, user-centric solutions that meet the needs of your organization and its users and clients (internal and external).
Target Audience
Individuals who will benefit from this course include all non-technical employees who want to learn how to create and contribute to a mindset, culture, and leadership of innovation that fosters and encourages organizational creativity and innovation as well as anyone interested in using design thinking in the workplace to drive innovation.
Learning Objectives
- Identify the five phases of the design thinking framework.
- Empathize with the customers and target user audience.
- Define human-centered design and experiment hands-on with a sample scenario customer journey.
- Apply tools and techniques to define/prioritize user problems.
- Describe the benefits of rapid prototyping.
- Experience how design work feels as a designer and a recipient of a design.
- Work quickly while listening deeply to customers, resulting in new, customer-welcomed ideas.
- Cultivate a positive and open mindset for embracing new perspectives and learning approaches.
Course Outline
Introduction and Objectives
The Design Thinking Framework
- What We Can Learn from Failure
- The Design Thinking Framework &ndsh; 5 Phases
- Empathize
- Define
- Ideate
- Prototype
- Test
Empathize with and Research Users (Phase 1)
- Personas
- Empathy Map
- Activity: Create a Persona and Empathy Map Using a Sample Scenario
Define Users’ Needs and Problems (Phase 2)
- Principles of Human-Centered Design
- Journey Maps (User or Customer)
- Dot Voting
- Problem Statements
- Activity: Use a Journey Map and Dot Voting to Create a Problem Statement
Ideate and Challenge Assumptions (Phase 3)
- Brainstorming – Divergent/Convergent Thinking
- Activity: Brainstorm Using Crazy 8s Technique
- Activity: Brainstorm Using Convergent Thinking
Prototype to Start Creating Solutions (Phase 4)
- Definitions
- Activity: Prototyping Mock-Ups
Test and Try out Solutions (Phase 5)
- Feedback: Conducting Customer/User Interviews
- Activity: Gather Feedback from a User Using Your Prototype
Summary and Next Steps
MDV911bc Course Code